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BDEHI VLRp B V BVDbEHI VR `LPD:*.*d}bN KZLS01* O_4eō uU ^ ] X X` @V6'LSLSLTLTLSe}*5?"# RVLSST7L(T87 _"8:#9;*5 RV v_LS 7 v_LS<>=8[9Z:f}U;T "W=":U#;T8[9Z*5 "W>LSLS _? ZLSg'e `LS$#ɽ#"ɝ"g} LS* bbTUcpo"mo#mp ;Xccop֩˩@̭* O_ōcpocmoih} mp?*5 RVopҩP˩! v_LT _4`D _ `'`E `'7` LAZ0:80 **i}N`hhLS}P!O?LUV`UL_F _ `'`W IL]CL\P 'gne* ' ``j}`Э`hhLP()5 bb)) O_()eŨ ?+()NN8n+n+LV+I,)( O_eŅk}eƅ(JJMKŸLŹ?hcVWMKL?-LWLW M-,-+ `T`Ua?ILl}vywz`Z 8ZvyL\WZ8`vya[ 8[wzL{W[8awzprZT[Uwvv~twJpLWJr~L:Xpevpm}tp8tpTeyTrewrtr8trUezUWX=JT( O_iPi!UJJJH IL5XJHI?hc?n}L5XUT RV~LW`()+() n+n+LLX)( O_PeŅ!eƅ(JJ-+() nnLX`N`U#( o}O_iPi!8阅QRQi(SRiTXY"JJe湥8VIV …DLYH)")p}L'YWLY & & & &U7Ui汭VHɂL+ZL BL6Z澥jiq}i!LPD? key when bootingXL/XE }machines.Load MICROPAI.OBJ from DOSusing the "L" command in Atari DOS, orLOAD command in OSS DOS. Alternatively,it can b }e automatically loaded and runby renaming it AUTORUN.SYS for AtariDOS, or using the STARTUP.EXC featurein OSS DOS.Upon r }unning MICROPAINT! the optionscreen displays the various diskcommands.L - Load a picture.S - Save a picture.D - Delet }e a picture.R - Rename a picture.+ - Lock a picture file.- - Unlock a picture file.C - (Catalog) List the files on th }e disk.RETURN - Go to paint screen.From the paint screen, the followingcommands are available:OPTION - Return to t }he option screen with disk commands.CLEAR - Clear the screenSPACE BAR - Enlarge current working } area for detailed drawing. Push SPACE BAR again to return to normal mode.C - Change color. Pr }ess C and then 1, 2, 3, or 4 to change the respective color. Move the joystick up and down to change luminan }ce (brightness), left and right to change hue (color). Press the fire button when finished.D - Draw mode. The curs }or will resemble an "X". Draw by pushing the fire button while moving the the joystick.E - Elastic (draw-to) m }ode. The Cursor will resemble an "O". Push the fire button once to define the starting point. Move the curso }r to place the line as desired and push the fire button again.F - Fill mode. The cursor will resemble a "+". } Move the cursor within the boundries to be filled and press the fire button.H - Halt fill mode. Use to halt } filling of an area, or if fill mode hangs up.p - Change pattern. The cursor will resemble a "[]". Select from } paint cans 5 through 10. Position the cursor over the area with the desired pattern and push the fire button. } The pattern will be transferred to the selected paint can. All four colors should not be in the selected p }attern.U - Undo. Removes the last command from the picture.W - Paint can window select. Turns display of paint }cans off and on.0-9 - Choose paint color to use. The color chosen is shown by a line covering the can. You can } also chose a color by moving the cursor to the paint can and pressing the fire button.To move the paint }can window: 1. Move cursor to the arrow box in the window. Push the fire button and move up or down with the } joystick, or; 2. Hold the button on a paddle controller plugged into Port 2 and turn the paddle.The picture sa }ve format is as follows:This format is like Micro-Painter.Screen Memory = 7680 bytes.Color bytes:Color 1 - memory locati }on 712.Color 2 - Memory location 708.Color 3 - Memory location 709.Color 4 - Memory location 710.Use the following guide }lines forloading pictures from BASIC. The sameprinciples apply when using otherprogramming languages.* Graphics 8 no wi }ndow. (Change 24 toa 8 if you want the window.)10 GR.24* Find Display list20 S=PEEK(560)+256*PEEK(561)* Change Graphics } mode to the same one paint uses.30 FOR I=1 TO 21040 IF PEEK(S+I)=15 THEN POKE S+I,1450 IF PEEK(S+I)=79 THEN POKE S+I,78 }60 NEXT I* Open the picture file for reading70 OPEN #1,4,0,"D:NAME.PIC"* Tell the operating system you want to read.80 } IOCB=848:POKE IOCB+2,7* Tell it you want it to store the information in the screen memory.90 POKE IOCB+4,PEEK(88):POKE } IOCB+5, PEEK(89)* And you want it to store 7680 bytes there (0 + 256 * 30 = 7680)100 POKE IOCB+8,0:POKE IOCB+9,30* M }ake it do it.110 USER=USR(ADR("hhh*LVd"),16) The characters between the quotes are small h, small h, small h, inverse }asterisk, capital L, capital V, inverse small d* Read colors and store them in their proper places.120 GET #1,X:POKE 71 }2,X130 GET #1,X:POKE 708,X140 GET #1,X:POKE 709,X150 GET #1,X:POKE 710,X160 CLOSE #1200 GOTO 200Let your creativity }flow and draw up some breathtaking pictures!E 709,X150 GET #1,X:POKE 710,X160 CLOSE #1200 GOTO 200Let your creativity -AdA j;A,"@@4@@@> @j@@}D:MICROPAI.DOCX(( } MICROPAINT DOCUMENTATION+(R(" Ӡ٠٠ϠůU(X(-@A } ((@( @P( @@2F:AS,"$<ASF F:AS,"@p}PAS$Z@d>AdAU(/(ŠοٯΩ3;4Y>% D:STARTUP.BASyO) !"`3!3RACING MIC